I’ve been needing of a solution to produce clouds for a project im working on. Volumetric Clouds is no way near feasable both in time and resource, “my poor gtx 960 can handle it, but takes too long with poor results” So I’ve been researching a bunch how Games do it. The trick was hiding the planes that is not facing the camera, and the answer was infront of me all along. LayerWeight Node! Rendertime per frame was a quick 2 seconds with only 1 Sample. It could be used in actual renders with
Fluffy, mostly procedural Clouds for Cycles - Tutorials, Tips and Tricks - Blender Artists Community
Faking Volumetric Clouds in Cycles [Ultra fast 1 sample rendering with good results] - #22 by Ensou - Blender Tests - Blender Artists Community
Fluffy, mostly procedural Clouds for Cycles - Tutorials, Tips and Tricks - Blender Artists Community
Blender 4.0 Worked Examples by Sean Erik O'Connor.
Create & Design a Modern 3D House in Blender, Stephen Pearson
Faking Volumetric Clouds in Cycles [Ultra fast 1 sample rendering with good results] - Blender Tests - Blender Artists Community
Sky Atmosphere Component in Unreal Engine
Fluffy, mostly procedural Clouds for Cycles - Tutorials, Tips and Tricks - Blender Artists Community
Faking Volumetric Clouds in Cycles [Ultra fast 1 sample rendering with good results] - Blender Tests - Blender Artists Community
Create & Design a Modern Interior in Blender 2. 8, Stephen Pearson
Fluffy, mostly procedural Clouds for Cycles - Tutorials, Tips and Tricks - Blender Artists Community
Blender 3D Cycles rendering essentials, Widhi Muttaqien